Final Turnaround
This project was undertaken as part of my Advanced 3D Sculpting class, aiming to deepen my proficiency with ZBrush and apply advanced sculpting techniques learned in class. For this assignment, we were tasked with selecting a character from Universal's Monsters, and I chose this particular character due to the immense learning potential it offered for sculpting in ZBrush.
Throughout the process, I encountered both enjoyment and challenges, as I delved into various aspects of character creation. From constructing a solid base using ZSpheres to refining the character's pose through masking and leveraging ZBrush's deformers, I acquired valuable insights and honed my sculpting skills.