In my capacity as the Art Lead, Character Artist, Texture Artist, and Programmer during our capstone class, I played a pivotal role in the development of a game where this prop held significant importance, as it determined the winner of the game.
Our primary objective was to create a prop with a semi-stylized/realistic appearance, seamlessly blending with the overall game aesthetics. Attention to detail was dedicated to the prop's modeling and sculpting process in ZBrush. Additionally, UV unwrapping in Maya ensured precise texture application, followed by the final texturing phase accomplished in Substance Painter.