A multi-media artist specializing in 3D modeling, based in Chicago. I'm passionate about bringing my ideas to life through 3D models, digital illustrations and animations.
With valuable experience gained through internships and my time as an Art Director in my capstone Pirate Carnage, where I created unique, stylized characters that earned praise from instructors, I've developed a strong reputation for attention to detail, meeting tight deadlines, and consistently delivering high-quality work.
Created dynamic 3D character poses with layering and masking.
Detailed touch-ups and paint overs on 3D renders.
Successfully managed multiple book publishing projects, ensuring timely completion.
Crafted 3D character models and props for unreleased games with ZBrush, Blender, Substance Painter, and Quixel Mixer.
Developed efficient environments, optimizing assets and gray boxing levels in Unreal Engine 5.
Maintained a track record of meeting weekly deadlines, including content revisions.