I had the pleasure of leading the artistic development and taking on multiple roles as the Art Lead, Character Modeler, Texture Artist, and Programmer in our Unity-based capstone project.
This endeavor allowed me to create an engaging boss enemy character, which was an incredibly enjoyable experience. Additionally, it holds special significance as it marks my debut in character creation. With a focus on a semi-stylized/realistic aesthetic, the character was meticulously sculpted in ZBrush, UV-mapped in Maya, and textured using Substance Painter.